Chapter 4
Drawing Spacetime
Stories become pictures. Events are dots, histories are lines.
What this chapter does
In Chapter 3, Lin’s lattice of clocks gave every event a time and a place. This chapter turns those labels into a picture, a spacetime diagram, with time running up the page. Up is a choice, like putting north at the top of a map. Every later chapter is drawn this way, so this is the one to get comfortable with.
By the end you’ll be able to:
- draw a story as dots and lines, and read a line’s speed from how far it leans;
- spot what no clock can do: lean flatter than light’s 45°;
- find when and where something happened far away, using only radar echoes and Lin’s own clock;
- tell one story four ways (in words, as a table, as a diagram and as equations) and say what each way is for.
Two labs carry the chapter: a sketchpad you draw on, and a radar room with hidden targets to find.
Warm-up
Three quick questions from earlier chapters. Each one wakes up an idea this chapter is about to draw.
A firework bursts 300 m from Lin. She sees the flash when her clock reads 1000 m of time. When did it burst, as her lattice of clocks reckons it?
That’s when the light reached Lin, not when the firework burst. How long was the light on its way?
The light left the firework before Lin saw it, not after. Should you add the 300 or take it away?
Hint
Light covers 1 m of distance in 1 m of time. How long did it take to cross 300 m?
Solution
The flash spent 300 m of time on its way, so it left at \(1000 - 300 = 700\) m of time. Seeing is late news.
How many meters of time is 10 nanoseconds? Need a refresher?
That converts the other way: 10 m of time is about 33 ns. Is a nanosecond longer or shorter than a meter of time?
Hint
Light goes about 0.3 m (a foot) in one nanosecond.
Solution
\(10 \times 10^{-9}\un{s} \times 299\,792\,458\un{m/s} \approx 2.998\) m of time: about three meters.
Rae’s rocket moves at \(v = 0.5\). She shines a lamp straight ahead. How fast does Lin’s lattice measure that light?
Solution
Exactly 1. Light’s speed is the same in every free-float frame (Chapter 2). That fact is about to become an angle on the page: 45°.
The puzzle
Three short stories, all starting at the same moment in the same spot. Lin stays put. Rae leaves Lin’s side at 3/5 of light speed. And at the moment Rae leaves, Lin flashes a lamp the way Rae is going.
Below are three lines, drawn the way this whole course draws things: time runs up the page, position runs to the right, and both are measured in meters. The whole picture covers 8 meters of time, about 27 nanoseconds, so these are quick stories. Line B runs straight up the time axis. Nobody told the lines which story they belong to.
Predict
Which line tells which story?
Experiment
This is a spacetime diagram you can draw on. Each dot is an event: one place, one instant, like a firecracker going off. Click twice and the two dots join into a worldline, the history of one thing. Keep clicking to add more legs. Switch Click adds to Event to drop a single happening, like a firecracker, that belongs to no worldline. The board follows one rule of the universe: no clock’s worldline may lean flatter than light’s 45°.
Try it
Draw Lin staying put: click the origin \((t = 0, x = 0)\), then click straight above it at \(t = 10\). What speed does the panel report for that leg?
The sketchpad needs JavaScript. On paper: draw time up and x to the right with equal scales. A clock at rest is a vertical line, Rae at 0.6 leans 6 across for every 10 up, light runs at 45°, and nothing that carries a clock can lean flatter than that.
Describe this lab
A spacetime diagram from x = −6 to 6 and t = 0 to 12, with time up. Clicking adds points that join into a worldline, including on a point that is already there; a “New worldline” button starts another, and points can be dragged or moved with the arrow keys. Points snap to the nearest half meter. A form under the diagram adds a point from typed t and x values. A panel lists every leg with its Δt, Δx and speed Δx/Δt (a minus speed means heading toward −x), and says whether a clock could ride it (speed below 1), only light (exactly 1), or nothing (above 1). Legs flatter than 45° turn red with the message “faster than light: no clock can do this”. Five story challenges tick off as you draw them, and stay ticked after Clear sketch: Lin at rest, Rae at 0.6, the flash at 45°, an out-and-back trip, and a leg faster than light.
Try it
Press New worldline, tap or click the origin again, then click \((t = 5, x = 3)\). Press New worldline once more and draw a third line from the origin to \((t = 10, x = 2)\). Read both speeds. Which line is steeper, and which one is faster?
Try it
Now Lin’s flash: start a new line at the origin and click \((t = 4, x = 4)\). What does the panel say about who can ride it? Then try to beat light: from the origin, click \((t = 2, x = 4)\). What speed does the panel show, and what does the board say about it?
Drawing is easy when you already know where everything is. But how does Lin find out where and when something happened far away? She can’t see it until light brings the news. The oldest trick is radar: send a pulse, wait for the echo, and think.
The radar room needs JavaScript. On paper: a pulse sent at t₁ = 2 that echoes home at t₂ = 10 bounced at t = (2 + 10)/2 = 6, a distance (10 − 2)/2 = 4 away.
Describe this lab
Lin’s worldline runs up the left of a spacetime diagram from t = 0 to 16. Everything more than 0.75 m to her right is covered by fog. Choose one of five hidden targets (a buoy, an asteroid, Rae’s rocket, a comet and a probe), set a send time t₁ with the slider, and press Send (or Enter on the slider). A gold pulse leaves at 45°, disappears into the fog, and an echo arrives back at a time t₂, which the readouts report. Place your guess for the bounce event by clicking, dragging, using the arrow keys, or typing t and x, then check it. A correct guess lifts the fog and draws the radar construction: the bounce happened at t = (t₁ + t₂)/2, a distance (t₂ − t₁)/2 away. For a moving target, a hollow marker also shows where the target is at t₂, when the echo gets home. “Light guides” (key G) draw the two 45° lines whose crossing is the bounce. After a miss, “Show me” reveals the answer. Once your radarEvent() passes its tests in the Build it section, a button can place the event with your code.
Try it
Pick the Buoy and send a pulse at \(t_1 = 2\). When does the echo come home? Place the bounce where you think it happened, then check. Write down the echo time and the bounce coordinates.
Try it
Pick Rae’s rocket. Send at \(t_1 = 1\), then again at \(t_1 = 2\), then at \(t_1 = 3\). Write down the three echo times. What do you multiply each send time by to get its echo?
Try it
Pick the Comet and send at \(t_1 = 3\). Find the bounce. When the fog lifts, read three places off the diagram: where the comet was at \(t = 0\), where your pulse met it, and where it is when the echo gets home. Which of the three did the echo tell Lin about?
Then find the last two targets, the Asteroid and the Probe.
What just happened?
Lin is B, the straight-up line. Rae is C, leaning over by 3 for every 5 up. The flash is A, at exactly 45°.
Lin never moves, so her \(x\) stays 0 while her clock runs on: every moment of her wait is a dot at \(x = 0\), one above the other. Rae’s \(x\) grows by 0.6 m for each meter of time. The flash’s \(x\) grows by a full meter for each meter of time, the fastest any signal or clock can go.
Gave the steep line B to the flash? That is the most common pick. It reads the picture like a science-class graph, where time runs sideways and steep means fast. Here time runs up, so steep means “lots of time, little distance”: slow. The flash, the fastest thing there is, gets the line that leans over the most: A, at 45°.
A dot is one instant. Lin lives through every instant of the story, and at each one she is somewhere: at \(x = 0\). Stack those events up the page and you get a vertical line. A worldline is not the road a thing travels. It is the thing’s whole history, one event per moment. A map of where Lin spent the story would be a dot. A spacetime diagram of it is a line, because time is on the page.
Here is the same thing as a table. Every story has a row, and every row has a slope:
| Story | Line | After 10 m of time, \(x\) is | Speed \(v = \dx/\dt\) |
|---|---|---|---|
| Lin stays home | B, vertical | 0 | 0 |
| Rae leaves | C, leaning | 6 | 0.6 |
| The flash | A, 45° | 10 | 1 |
Notice: the steepest line is the slowest thing. Vertical is standing still.
And the radar room? The bounce never happens when the echo arrives. It happens exactly halfway between sending and hearing. Rae’s echoes came home at 4, 8 and 12: each one at 4 times its send time. (Why 4? The optional Deep dive at the end of the next section works it out.) With a send at 3, the Comet was 9 m out at \(t = 0\), met your pulse 5 m out at \(t = 8\), and was only 2.5 m away when the echo got home at 13. An echo tells Lin where a target was at the bounce, not where her lattice puts it when the echo lands. Next we’ll see why the bounce sits exactly halfway.
Reading the picture
Light draws the 45° lines
Start with the flash. In 1 meter of time, light goes 1 meter. In 2, it goes 2. In 7, it goes 7. On a page where a meter of time and a meter of space are the same length, those points line up at exactly 45°.
Every clock goes less far than light in the same time, so a clock’s worldline climbs more steeply than 45°. The speed limit has become an angle you can see. A flash spreads both ways, so it draws a V: one 45° line each side.
Why, really?
Why should the universe have a speed limit at all? Nobody knows a deeper reason. What we know: every particle accelerator ever built pushes particles closer and closer to light’s speed, and never past it. On a spacetime diagram that story shrinks to a rule you can check by eye: no clock’s line ever leans past 45°.
Radar: when and where, from two clock readings
Lin sends a pulse at 1 on her clock. The echo comes home at 7. She never sees the target; she only has two readings of her own clock. That is enough.
The round trip took \(7 - 1 = 6\). By the rule Lin’s lattice clocks were set with in Chapter 3, light takes equal times out and back, so it spent half of that, 3, on each half of the trip. It bounced at \(1 + 3 = 4\) on Lin’s clocks, and in 3 m of time it covered 3 m. The bounce was at \(t = 4,\ x = 3\).
In symbols, with \(t_1\) for the send and \(t_2\) for the echo, here is the shorthand for what we did:
\[ \lab{t} = \frac{t_1 + t_2}{2}, \qquad \lab{x} = \frac{t_2 - t_1}{2}. \]
Here the pulse went toward \(+x\). An echo tells Lin how far away the bounce was, not which way; she knows that because she knows where she aimed. A pulse sent toward \(-x\) bounces at \(\lab{x} = -(t_2 - t_1)/2\).
The picture says the same thing as the algebra. Draw a 45° line up from the send and a 45° line down from the echo. Where they cross is the event. That works for any target, moving or not.
- A pulse leaves Lin at \(t_1 = 4\) and its echo comes home at \(t_2 = 10\). Find the round trip: \(10 - 4 = 6\). The round trip is all Lin can measure directly.
- Split it: 3 going out, 3 coming back. Lin’s lattice is synchronized on the rule that light takes equal times out and back (Chapter 3), so the two halves count as equal.
- When: \(t = 4 + 3 = 7\), which is \((4 + 10)/2\). The bounce happened 3 after the send, which is also 3 before the echo.
- Where: in 3 m of time, light covers 3 m, so \(x = 3\), which is \((10 - 4)/2\). One meter of distance per meter of time: that is what 45° means.
Pitfall
“The bounce happened when Lin heard the echo.” No: the echo is late news. In the worked example above (send at 4, echo at 10), the echo arrives at 10, but the bounce happened at 7. Lin’s lattice reckons 7; her eyes and ears only learn about it at 10.
Sagredo has found a real soft spot. Every experiment in Chapter 2 timed light on a round trip. Nobody can time a one-way trip without a clock at each end, and setting those two clocks already needs a rule. In Chapter 3, Lin set her lattice with exactly this one: light takes equal time each way. So the halfway point is not something she measured; it is part of what “synchronized” means for her lattice. Lin could have set her clocks by another rule, say that light takes less time going out than coming back. Her clocks would then reckon light faster one way than the other. But every experiment we can do times only a round trip, and a round trip comes out the same under either rule. So no experiment could tell the two rules apart, and we pick the rule that treats both directions the same. With that rule, radar and the lattice clocks always agree.
Slope is speed
Rae’s worldline passes through \((t = 10, x = 6)\). In 10 m of time she covered 6 m: her speed is \(6/10 = 0.6\). Any two events on a straight worldline give the same answer. From now on we write an event as \((t, x)\), time first, because time is the axis that goes up. From \((5, 3)\) to \((10, 6)\): 3 across in 5 up, still 0.6.
One line in Plate 4.3 climbs 5 m of time for every 1 m it moves across. Which label is it?
Hint
Speed is how far across for each meter up.
Solution
\(v = \dx/\dt = 1/5 = 0.2\): the line just right of vertical.
The shorthand: \[ v = \frac{\dx}{\dt}. \] A vertical line has \(\dx = 0\), so \(v = 0\). Light has \(\dx = \dt\), so \(v = 1\). A line that leans the other way has negative \(\dx\), so \(v\) is negative: the traveler is heading toward \(-x\). The sign shows the direction; the size shows how fast. Need a refresher?
Myth
“Steeper is faster.” That’s true on the position-time graphs from science class, where time runs sideways. Here time runs up, so a steep line spends lots of time to go a little way. On a spacetime diagram, steeper is slower, and vertical is standing still.
If a line leans flatter than 45°, \(|\dx|\) is bigger than \(\dt\) and the speed comes out above 1. That is the leg the sketchpad drew dotted and flagged “faster than light”. Nothing that carries a clock has ever been caught doing it.
One story, four ways
Here is a longer story. Rae leaves Lin at \(t = 0\) and flies at 0.6 toward a beacon 3 m away. She waits there for 2 m of time, then flies home at 0.6. Here it is three more ways.
| Event | What happens | \(\lab{t}\) | \(\lab{x}\) |
|---|---|---|---|
| A | Rae leaves Lin | 0 | 0 |
| B | Rae reaches the beacon | 5 | 3 |
| C | Rae leaves the beacon | 7 | 3 |
| D | Rae is home | 12 | 0 |
As equations: \(x = 0.6\,t\) going out, \(x = 3\) at the beacon, and \(x = 3 - 0.6\,(t - 7)\) coming home. In the last one, \((t - 7)\) is how long she has been flying home since she left the beacon at \(t = 7\), and \(0.6\,(t - 7)\) is how far she has come back. At \(t = 12\) it gives \(x = 3 - 0.6 \times 5 = 0\): home. The plate marks the home leg −0.6 because \(x\) is shrinking. The sign gives the direction; the 0.6 gives how fast.
Story, table, diagram, equations: four views of one history, each with its own job.
- Story: what happens, in plain words.
- Table: the exact time and place of each event.
- Diagram: the whole trip at a glance. Every speed is a lean, and you can check the light limit by eye.
- Equations: where Rae is at any moment, even one no row lists. At \(t = 11\), the last one gives \(x = 0.6\).
Use whichever view makes the problem easy, and check it against another: the table puts B at (5, 3), and \(0.6 \times 5 = 3\).
Rae’s errand again. Which view answers each question in one step, with no extra work?
- At exactly \(t = 7\), what does Rae do, and where is she?
- Without any arithmetic: did any leg go faster than light?
- Where was Rae at \(t = 8.5\)?
- What did Rae do, told to a friend who has never seen a graph?
Hint
The table lists four moments, each in words and in numbers. The diagram is for seeing the whole trip. The equations work for any \(t\).
Solution
Table: row C says “Rae leaves the beacon” at \(t = 7\), \(x = 3\), words and numbers side by side. (Plate 4.4 labels C with \((7, 3)\) too, but there you have to work out what happens from the shape of the line.) Diagram: no leg is flatter than 45°, and you can see that without a sum. Equations: \(x = 3 - 0.6 \times 1.5 = 2.1\) m, a moment no row lists. Story: words need no graph. Every view can answer every question in the end, but each one is fastest at its own job.
Deep dive: why Rae’s echoes come home at 4 times the send time
You can skip this. Nothing later in this chapter needs it, and Chapter 12 works it out again from the start.
On Lin’s lattice. Take the pulse Lin sends at 2. It runs out at 45°, so it is at \(x = t - 2\). Rae is at \(x = 0.6\,t\). The pulse catches her when \(t - 2 = 0.6\,t\): at \(t = 5\), \(x = 3\). That is event B of Rae’s errand. The echo is 3 m from home, so it needs 3 more and arrives at \(5 + 3 = 8\), which is 4 × 2. Send at 1 and every number halves: caught at 2.5, home at 4. A send at \(t_1\) comes home at \(4\,t_1\).
Bondi’s way. On Lin’s lattice the trip goes send 2, bounce 5, echo 8. Hermann Bondi, a cosmologist, made famous a neater way to see the 4: as one stretch of 2, used twice. Step through it.
- Both clocks read 0 at the start, when Rae leaves Lin’s side. That event is on both worldlines, so neither clock has a head start.
- When Lin’s pulse sent at 2 reaches Rae, Rae’s own clock reads some number. Call it \(k \times 2\). Her speed is steady, so a pulse sent twice as late reaches her twice as late on her clock too. One stretch \(k\) works for every pulse.
- From Rae’s side, Lin is the one leaving, at 0.6. This is the principle of relativity from Chapter 2: no experiment can tell who is really moving. Lin’s clock is to Rae exactly what Rae’s clock is to Lin.
- So the same stretch works on the way back. The echo leaves Rae when her clock reads \(k \times 2\), and reaches Lin at \(k \times (k \times 2)\). Whatever stretch turns Lin’s send time into Rae’s reading also turns Rae’s reading into Lin’s echo time.
- The echo came home at 8, which is 4 × 2. So \(k \times k = 4\), and \(k = 2\). Lin’s 2 becomes Rae’s 4, which becomes Lin’s 8: a stretch of 2 each way.
That is a prediction you can’t check yet. When the pulse sent at 2 reaches Rae, her own clock should read 4. Lin’s lattice clock right beside her reads 5. Two honest clocks at one event, disagreeing. Chapter 3 isn’t broken. Lin’s lattice clocks agree with each other because they all sit still in her lattice and were set by one rule. Rae is not part of Lin’s lattice, so nothing says her clock must match it. Chapters 5 and 8 show why Lin’s lattice finds Rae’s clock behind. In Chapter 12 the 2 returns with a name, the Doppler factor, and explains why a star moving away from us looks redder.
That’s the whole toolkit: events as dots, histories as lines, light at 45°, speed as slope, and radar to find the dots. Next, real radar aimed at the Moon.
Ask Nature
Lin’s radar room is not a cartoon. Observatories still play it, with the Moon as the target.
Ask Nature
In July 1969 the Apollo 11 crew left a panel of corner reflectors on the Moon; Apollo 14 and 15 and two Soviet Lunokhod rovers carried more. A corner reflector sends light straight back the way it came. Observatories fire short laser pulses at them and time the faint echoes. Measured between the centres of Earth and Moon, the round trip averages about 2.56 s. (The real echoes come back a little sooner, after about 2.5 s, because the telescope and the reflectors sit on the two surfaces, closer together than the centres.)
That is the radar formula with real numbers. The pulse bounced halfway through the trip, 1.28 s after it left, and the Moon was 1.28 light-seconds away: \(1.28\un{s} \times 299\,792\,458\un{m/s}\), about 384 000 km. The echo time also changes during the month as the Moon swings closer and farther, and ranging measures those changes very precisely.
T. W. Murphy, “Lunar laser ranging: the millimeter challenge”, Reports on Progress in Physics 76, 076901 (2013).
Real numbers
In meters of time, the lunar round trip is \(2.56 \times 299\,792\,458 \approx 7.67 \times 10^8\) m of time. Down on Earth, one meter of time is 3.336 ns: a radar echo from a wall 15 m away comes back after 30 m of time, about 100 ns.
When the Moon is at its closest, the echo comes home about 2.38 s after the pulse leaves. How far away is the Moon then, in kilometers?
That’s the whole round trip, out and back. How far did the pulse get before it turned around?
Hint
Radar: the distance is half the round trip, \((t_2 - t_1)/2\), in light-seconds.
Hint
Light goes 299 792 km in one second.
Solution
Half the round trip is \(1.19\) s, so the Moon is 1.19 light-seconds away: \(1.19 \times 299\,792 \approx 356\,800\) km.
Practice
Three tiers: ◇ back of the envelope, ◆ pencil and paper, ★ head-scratcher. Sketch a little diagram for every one. It is faster than it sounds.
◇ Back of the envelope
A worldline passes through \((t = 0, x = 0)\) and \((t = 10, x = 6)\). What is its speed?
That’s \(\dt/\dx\), time per distance. Speed is distance per time: which goes on top?
Hint
How far did it go, and in how much time?
Solution
\(v = \dx/\dt = 6/10 = 0.6\).
Rae leaves the origin at speed 0.6. Where is she at \(t = 10\)?
Hint
Each meter of time, she covers 0.6 m.
Solution
\(x = v\,t = 0.6 \times 10 = 6\) m.
Three straight lines climb 2, 1 and 0.5 meters of time for every meter they move across. That ratio, \(\dt/\dx\), is a line’s steepness: the flip of its speed \(\dx/\dt\). Which can be the worldline of a clock?
Hint
Speed is the upside-down of steepness: \(v = \dx/\dt\).
Solution
The speeds are \(1/2\), \(1\) and \(2\). A clock needs \(v < 1\), so only the steepest line works. Speed 1 is light; speed 2 is forbidden.
Which of these are single events, one dot on a spacetime diagram? Tick all that are.
Hint
An event is one place at one instant. Can you give each one a single \(t\) and a single \(x\)?
Solution
The firecracker, the flash at the mirror and Rae passing the beacon each have one \(t\) and one \(x\): events. Lin’s afternoon is a worldline (many events). The road has places but no time.
◆ Pencil and paper
Place the event “Rae passes the beacon at \(t = 5\), \(x = 3\).”
No pointer? Type the coordinates into the t and x boxes under the diagram.
Hint
Time runs up the page. Go up 5, then right 3.
Solution
The dot sits 5 grid squares above the \(x\) axis and 3 to the right of the \(t\) axis.
Lin sends a radar pulse at \(t = 2\), and the echo comes home at \(t = 10\). Find the time and place of the bounce.
That’s when the echo got home. When did the pulse turn around?
8 is the whole round trip, out and back. How far did the pulse go before it turned?
Hint
The round trip is \(10 - 2 = 8\). On Lin’s lattice, light spends equal times going out and coming back.
Hint
Half of 8 is 4: the pulse traveled 4 before bouncing.
Solution
\(t = (2 + 10)/2 = 6\) and \(x = (10 - 2)/2 = 4\).
A completion problem. A comet is coming toward Lin. Her pulse leaves at \(t_1 = 3\) and the echo returns at \(t_2 = 13\). Fill in the last two steps.
- Round trip: \(13 - 3 = 10\).
- Half of it is spent going out: 5.
- So the bounce happened at \(t = {}\) ?
- And the comet was \(x = {}\) ? meters away.
5 is how long the pulse was on its way out. It left at 3: what did Lin’s clock read when it arrived?
Hint
Add the outgoing time to the send time.
Solution
\(t = 3 + 5 = 8\), which is \((3 + 13)/2\). In 5 m of time light covers 5 m, so \(x = 5\). The comet’s motion doesn’t matter: radar only cares where the light turned around.
A worldline passes through \((t = 2, x = 1)\) and \((t = 7, x = -2)\). What is its speed? Mind the sign.
Right size, wrong direction. Is \(x\) growing or shrinking as time goes on?
Hint
\(\dx = -2 - 1\) and \(\dt = 7 - 2\).
Solution
\(v = (-2 - 1)/(7 - 2) = -3/5 = -0.6\). The traveler heads toward \(-x\) at 0.6.
From story to equation and back. On her way home from the beacon in Rae’s errand, Rae’s worldline is \(x = 3 - 0.6\,(t - 7)\). When is she 1.5 m from Lin? And where is she at \(t = 10\)?
That’s how long she has been flying home. She left the beacon at \(t = 7\): what does Lin’s clock read then?
That’s how far she has come from the beacon. How far is she from Lin?
Hint
Put \(x = 1.5\) into the equation: \(1.5 = 3 - 0.6\,(t - 7)\). Solve for \(t - 7\) first.
Hint
For the second part, put \(t = 10\) in: she has flown home for 3 m of time at 0.6.
Solution
\(0.6\,(t - 7) = 1.5\), so \(t - 7 = 2.5\) and \(t = 9.5\). At \(t = 10\): \(x = 3 - 0.6 \times 3 = 1.2\) m. On the diagram, both are points on the leg from C to D in Plate 4.4.
A flash leaves event \(A = (t = 0, x = 2)\) heading toward \(-x\). Place an event \(P\) that the flash passes through, at least 1 m of time after \(A\).
No pointer? Type t and x under the diagram. Check your numbers first: from \(A\), the flash goes 1 m left for every meter of time.
Hint
Light moves at 45°. Heading toward \(-x\) means up and to the left.
Hint
After 3 m of time, the flash has moved 3 m left of \(x = 2\).
Solution
Any point on the line \(x = 2 - t\) with \(t \ge 1\) works: \((1, 1)\), \((3, -1)\) or \((5, -3)\), for example.
At \(t = 0\), Lin flashes a lamp at \(x = 0\) toward a mirror at rest at \(x = 3\). At the same instant Rae leaves Lin’s side at 0.6, also heading for the mirror. Put these four events in order of Lin’s lattice time, earliest first.
- The flash hits the mirror.
- The reflected flash meets Rae.
- Rae passes the mirror.
- The reflected flash gets back to Lin.
Hint
Draw it: Lin at \(x = 0\), the mirror at \(x = 3\), Rae on \(x = 0.6\,t\), the flash at 45° out and back.
Hint
The reflected flash is on \(x = 6 - t\). Where does that cross Rae’s line?
Solution
The flash reaches the mirror at \(t = 3\). On its way back, \(x = 6 - t\) meets Rae’s \(x = 0.6\,t\) when \(1.6\,t = 6\), so at \(t = 3.75\). Rae reaches the mirror at \(t = 3/0.6 = 5\). The flash is home at \(t = 6\).
Bug hunt. A student’s worldlineSpeed({t: 0, x: 0}, {t: 10, x: 6}) returns 1.667. What did their code compute?
Hint
1.667 is 5/3. Which division of 10 and 6 gives that?
Solution
\(10/6 = 1.667\): the code divided \(\dt\) by \(\dx\). Swap them to get the speed 0.6. A speed above 1 should have made the student suspicious.
★ Head-scratcher
Rae left Lin at \(t = 0\) and flies away at a speed Lin doesn’t know. Lin sends a radar pulse at \(t = 2\); the echo from Rae’s rocket returns at \(t = 8\). Where and when did the pulse bounce off Rae, and how fast is Rae flying?
Hint
Radar first: the bounce is at \(t = (2 + 8)/2\), \(x = (8 - 2)/2\).
Hint
Rae’s worldline is straight and passes through the origin and the bounce. What is its slope?
Solution
The bounce was at \(t = 5\), \(x = 3\). Rae’s straight worldline runs from \((0, 0)\) to \((5, 3)\), so \(v = 3/5 = 0.6\). Radar has measured her speed without anyone looking at her.
Every answer here can be checked on the formula card: one line for speed, two lines for radar.
Build it
Now teach the computer both tricks. Each function is a few lines, and each task below says in full what the starter code’s comments say, so on a phone you needn’t scroll the editor sideways to read them. Once a function passes its tests, a lab above starts running on it: the radar room gets a button that locates bounces with your radarEvent, and the sketchpad measures its legs with your worldlineSpeed.
Code you need
Nothing new this time, only two things from Chapters 1 and 2. A function can hand back an object with named parts, and throw refuses an input that makes no sense:
function middle(a, b) {
if (b < a) {
throw new RangeError('b < a');
}
return {
mid: (a + b) / 2,
half: (b - a) / 2,
};
}
Events arrive as objects too, so e.t and e.x read an event’s time and place.
Build it: radarEvent(tSend, tEcho)
Lin sends a pulse at tSend and hears its echo at tEcho. Return the bounce event as {t, x}. An echo can never come home before its pulse left, so if tEcho < tSend, throw a RangeError.
Build it: worldlineSpeed(a, b)
Events a and b look like {t: 10, x: 6}. Return the speed along the straight worldline through them: distance moved per time passed. Two events at the same time can’t both be on one clock’s worldline (that would be two places at once), so if a.t equals b.t, throw a RangeError.
Checkpoint
Five scored items plus one written explanation. Feedback waits until you submit, so take your time and sketch. Two items are marked “Key idea”, and both need to be right to pass.
Two worldlines leave the same event. \(P\) passes through \((t = 10, x = 2)\); \(Q\) passes through \((t = 10, x = 8)\). Which traveler is faster?
Solution
\(v_P = 2/10 = 0.2\) and \(v_Q = 8/10 = 0.8\). \(Q\) is faster. Steeper means slower when time runs up.
Lin’s pulse leaves at \(t_1 = 4\) and the echo returns at \(t_2 = 12\). At what time on Lin’s lattice clocks did the bounce happen?
That’s when the echo reached Lin: seeing is late news. When did the pulse turn around?
That’s when the pulse left. It was only starting its trip.
Solution
\(t = (4 + 12)/2 = 8\). The echo arrives later, at 12, but the bounce happened at 8.
Rae passes \(x = 0\) at \(t = 2\) (the event \(R\)), flying toward \(+x\) at 0.5. Place the event \(P\) where she is at \(t = 8\).
No pointer? Type t and x under the diagram.
Solution
From \(t = 2\) to \(t = 8\) she flies for 6 m of time at 0.5, covering 3 m. \(P = (8, 3)\).
Each card is one straight leg of a worldline, given as \(\dt\) and \(\dx\). Who could travel along it?
- \(\dt = 4,\ \dx = 4\)
- \(\dt = 1,\ \dx = -2\)
- \(\dt = 3,\ \dx = 0\)
- \(\dt = 6,\ \dx = -6\)
- \(\dt = 5,\ \dx = 3\)
- \(\dt = 2,\ \dx = 6\)
Solution
Compare \(|\dx|\) with \(\dt\). Smaller: a clock (speeds 0.6 and 0). Equal: light (speeds 1 and −1). Bigger: nothing (speeds 3 and −2).
A worldline passes through \((t = 1, x = 3)\) and \((t = 11, x = 7)\). What is its speed?
That’s time per distance. Which goes on top for a speed?
That divides the final \(x\) by the final \(t\). The worldline didn’t start at the origin: use the changes.
That divides the final \(x\) by \(\dt\). Use the change in \(x\) too.
Solution
\(v = (7 - 3)/(11 - 1) = 4/10 = 0.4\).
A friend says, “A worldline is the path something takes through space.” In two or three sentences, tell them what’s missing.
Model answer
A worldline is a history, not a path: one event for every moment. Something sitting still has no path at all on a map, just a dot, but on a spacetime diagram it draws a long vertical line, because its clock keeps running. Two travelers can share the same path through space and still have different worldlines if they go at different times or speeds.
- Says a worldline includes time: one event per moment
- Uses the example of something at rest (a dot on a map, a vertical line on the diagram)
- Notes that speed or timing changes the worldline even on the same road
Explain it to Sagredo
Sagredo frowns at the page. “Why draw time going up? And why bother measuring it in meters?” Answer him.
Model answer
Up is a choice, like putting north at the top of a map; nothing in physics demands it. It makes still things easy to read: anything at rest draws a vertical line, and the more something leans, the faster it moves. Measuring time in meters, on the same scale as space, puts light at exactly 45°, so the cosmic speed limit becomes an angle you can see and check by eye.
- Says “up” is a convention
- Mentions that something at rest becomes a vertical line
- Explains that light sits at 45° only because both axes use the same scale
What’s invariant here?
- The events themselves. A firecracker going off is a fact every observer agrees on. Coordinates are labels that one lattice of clocks puts on it.
- Light’s 45°. Light covers one meter per meter of time in every free-float frame, so on every spacetime diagram drawn with the same scale on both axes, light runs at 45°.
- Field notes: \(v = \dx/\dt\); light has \(|\dx| = |\dt|\); radar gives \(\lab{t} = (t_1 + t_2)/2\) and \(\lab{x} = (t_2 - t_1)/2\) for a pulse sent toward \(+x\).
Still strange?
We drew time as one more direction on the page, and nothing broke. Next chapter, a clock made of light shows that this direction is stranger than any direction in space.
Going further
★★ Two echoes. Lin pings a target that moves at a steady speed. A pulse sent at \(t = 0\) echoes back at \(t = 6\); a pulse sent at \(t = 4\) echoes back at \(t = 14\). What is its velocity? Give it a sign: positive if it is moving away from Lin, negative if it is coming toward her. A fraction or two decimals is fine.
Right size, wrong direction. Between the two bounces, did the target’s \(x\) grow or shrink?
That’s \(\dt/\dx\), time per distance. A target can’t outrun light: which goes on top?
Hint
Each echo gives one event on the target’s worldline. Find both.
Hint
The bounces were at \((3, 3)\) and \((9, 5)\).
Solution
Radar puts the bounces at \((t, x) = (3, 3)\) and \((9, 5)\). The target’s speed is \((5 - 3)/(9 - 3) = 2/6 = 1/3\), and since \(x\) grows, it is moving away. Two radar pings are enough to measure any steady motion.
Reading. Hermann Bondi’s Relativity and Common Sense (1964) builds a large part of relativity from radar echoes and nothing else; the hidden factor \(k = 2\) from the Deep dive is where his method starts. Taylor and Wheeler’s Spacetime Physics (the authors’ page) is where much of this course comes from, and its early chapters are full of diagrams like these.